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The Contemporary Art Society’s 2018 Annual Conference explored the rapid development of digital imagery in the artistic realm and its representation in museums. A key recent development is virtual reality, a computer generated environment that is both immersive and interactive, tied to its technology of a headset and screen. Using virtual reality – which is still a solipsistic experience at this stage – as the counterpoint to the shared experience of a museum visit, the speakers critically and constructively discussed the term virtual in relation to institutions.
The media theorist Marshall McLuhan defined a ‘hot medium’ as something that “engages the senses completely and requires minimal participation from the user”. The question arises whether this definition applies to virtual reality and how it is used both as a product and as an object in itself. Exploring the different possibilities of digital technology – from enhancement of collections to immersive environments – the speakers discussed the distinctions between what is real and what is artificial, expanding the notion of what the virtual can be. Read Conference Report, written by Isobel Harbison, art critic and Associate Lecturer in the Art Department, Goldsmiths.
The first section discusses museums strategies, exhibitions displays and acquisitions.
In the second section the speakers discuss forms of interaction with artworks; from searching collections, to gaming and role play in artworks.
The last section of the day looks into how virtual reality is linked to the context of immersion’ relation between viewers and work; solitary experiences and multiple perspectives.